Open zardoy opened 11 months ago
@zardoy has funded $10.00 to this issue.
I want to work please tell me how to regenerate above issue
Hey @raghavpatidar! To reproduce:
mc.gamster.org
test-mc-server
start
test-mc-server
write kick <player name>
like kick testbot
You should see raw JSON text displayed, instead the json should be parsed and used with MessageFormattedString.tsx
(from next branch)
I was adding storybook support on the next
branch, so it's easier to develop React components. You can see how DeathScreen is used in combination with StoryBook: https://github.com/zardoy/prismarine-web-client/blob/d77484c9662819edda8fe88424e9ea0190bd152b/src/react/DeathScreen.stories.tsx#L24-L25 You might want to do new React component in the same fashion (I mean refactor loading_or_error_screen.js) Now refactored to React. See AppStatus.tsx
@zardoy has funded $40.00 to this issue.
Hi @zardoy,
Im trying to reproduce the issue locally but Im not able to connect to the server according the provided instructions
Start npm script test-mc-server Start npm script start open localhost:8080 connect to server by ip localhost In terminal with npm script test-mc-server write kick
like kick testbot
Everything seems to be up and running but connection can not be done:
web client:
server:
But when trying to connect
Could you help with the setup?
Sorry for the delay. In MC version plays a crucial role, open mc server file - just because it set to run with version 1.16.1, it runs with version 1.16.1. And here you are connecting from the web client with version 1.18.1. Another question is why auto-version doesn't work sometimes and there is no proper error message when you connect to flying-squid with the wrong version. I think most probably there is an issue specific to flying-squid js impl, need to look into protocol stuff because I definitely remember I didn't have such issues with native java servers. Flying squid is totally okay for simple testing as it is fast & portable, but of course, for bigger testing or adding more serious features I always use native servers remotely/locally.
test fund
/bounty $20
/attempt #26
with your implementation plan/claim #26
in the PR body to claim the bountyThank you for contributing to zardoy/minecraft-web-client!
We already format chat & death messages. Let's refactor loading & error screen to React and use the same logic as for death screen, this should be easy. Also need to ensure that long kick messages are scrollable and don't overflow buttons (+ensure have global scroll bar styles).
examples. This is not readable at all:
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