zaycev / bevy-magic-light-2d

Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Apache License 2.0
495 stars 40 forks source link

Support normal maps #41

Open xentripetal opened 1 year ago

xentripetal commented 1 year ago

It would be amazing if there was a way to use normal maps for sprites and atlas sprites

ryanpeach commented 9 months ago

So I have a strong use case for this.

I have a lot of "spheres" in my game and I want the light bouncing off of them to look like a ball not like a hard cutoff.

Any way to do this right now?

NicTanghe commented 1 day ago

it whould be weird if this wasn't implemented. I might have a look at it if the stars alighn. it shouldn't be that hard to do.