zaycev / bevy-magic-light-2d

Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Apache License 2.0
478 stars 41 forks source link

Support normal maps #41

Open xentripetal opened 10 months ago

xentripetal commented 10 months ago

It would be amazing if there was a way to use normal maps for sprites and atlas sprites

ryanpeach commented 8 months ago

So I have a strong use case for this.

I have a lot of "spheres" in my game and I want the light bouncing off of them to look like a ball not like a hard cutoff.

Any way to do this right now?