Closed ryanpeach closed 5 months ago
For my game I need to know approximately how much light a light Occluder is receiving. Maybe a less accurate CPU bound process could accompany the GPU raymarch algorithm to provide this.
I think this is probably better implemented at the game level actually.
For my game I need to know approximately how much light a light Occluder is receiving. Maybe a less accurate CPU bound process could accompany the GPU raymarch algorithm to provide this.