zaycev / bevy-magic-light-2d

Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Apache License 2.0
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You are moving the world instead of moving the Camera #51

Closed ryanpeach closed 1 month ago

ryanpeach commented 8 months ago

This will really mess up a lot of standard bevy practices.

zaycev commented 7 months ago

This will really mess up a lot of standard bevy practices.

Sorry, I don't really get what do you mean. Can you please give an example where do you see this in code ?

tigerplush commented 1 month ago

I'm going to closed this issue for 3 reasons: a) there hasn't been an update since Feb 19 b) We're spawning the PostProcessingCamera with the PostProcessQuad attached (which is what luan achieved in their PR) and c) When running the krypta example, the Postprocessingcamera will not be moved