This allows you to add a light source (or multiple) as a child of an entity and position it relatively using SpacialBundle or similar. This is useful for creating entities that are made up of multiple parts, such as a car with headlights, a character with an aura and a torch, etc, without having to manually position the light sources.
I tested this in my own project and with the krypta example.
This allows you to add a light source (or multiple) as a child of an entity and position it relatively using
SpacialBundle
or similar. This is useful for creating entities that are made up of multiple parts, such as a car with headlights, a character with an aura and a torch, etc, without having to manually position the light sources.I tested this in my own project and with the krypta example.