Closed luan closed 4 months ago
Merging to main
in this repository is managed by Trunk.
/trunk merge
below.Turns out the issue is with moving the PostProcessing camera. One shouldn't move that camera but only move all of the other main cameras where the world is rendered to.
If we don't move the Quad material along with the camera we'll get a cropped up viewport as the player moves the camera around. Adding those to the same entity (and as such making them share a transform), solves the issue.
Fixes #51