Open zbostock56 opened 10 months ago
To add depth to the environment, the world should be rendered in 2.5D to give the sense that terrain has depth. The policy for when the player or any entities are occluded behind objects would be to make a "shadow" shader to see through that object.
To add depth to the environment, the world should be rendered in 2.5D to give the sense that terrain has depth. The policy for when the player or any entities are occluded behind objects would be to make a "shadow" shader to see through that object.