Open zeOxx opened 11 years ago
Also, keep in mind that this is VERY LOW on the priority list!
Settters and getters rewritten for Enemy.cs, will rewrite entire GameObject hierarchy during and after fixing Enemy and implementing AI for readability.
Entire Unit.cs and children rewritten. More to follow.
Getters and setters should be rewritten for the entire GameObject hierarchy. I don't know how many other getters and setters are hanging around, but I will look at them this weekend. ARE there others?
Getters and setters in PhysicsEngine need to be rewritten.
Most setters and getters are written separately. Change this to the following format:
Notice that the method is named the same as the variable, only with a capital letter.
NOTE that this is only for setters and getters. Updaters stay the same