Open zeOxx opened 11 years ago
If nobody else has started on this when I'm done fixing movement, I'll do this.
go for it!
I've started on Enemy. Will do AI after.
Enemies follow player now. Will add limitations and stuff so it looks less stupid.
Enemy now has bounds on its movement. Shoots bullets at player.
Bullets are too precise, unsure of how to proceed.
I put in code in unithandler.cs and gameworld.cs to restrict enemy turn rate, but it doesn't seem to work. Someone please take a look at this.
Simple AI and a couple of different enemies