When checking how many days have passed, the mod seems to wait until the number of days ingame is more then the number of days in the config (this means setting a malfunction to wait one day will actually make it wait two, setting it to five will make it wait six and so on). I was using an empty profile in r2modman, so this was the only mod running aside from the dependencies needed. The console log doesn't really mention anything unexpected but I'll post part of it in case its helpful anyways:
[Debug :Malfunctions] Penalty multiplier active. Checking for unrecovered players.
[Debug :Malfunctions] Malfunction Navigation Roll: 95.5341744215852 < 7.5 (FAIL)
[Debug :Malfunctions] Malfunction Teleporter Roll: 25.8742801499899 < 7.5 (FAIL)
[Debug :Malfunctions] Malfunction Distortion Roll: 15.2330424241875 < 5 (FAIL)
[Debug :Malfunctions] Malfunction Door Roll: 88.6193314979874 < 3 (FAIL)
[Debug :Malfunctions] Malfunction Lever Roll: 15.2525002207852 < 100 (SUCCESS)
[Debug :Malfunctions] Malfunction Power Roll: 94.7526518231037 < 1.5 (FAIL)
[Debug :Malfunctions] Malfunction Power - Block Lever Roll : 39.8449369426095 < 50 (SUCCESS)
[Debug :Malfunctions] Blocking navigation malfunction because elapsed days hasn't passed required threshold: 1 / 1
[Debug :Malfunctions] Received network message for malfunction navigation roll result: False (levelId: 10)
[Debug :Malfunctions] Blocking teleporter malfunction because elapsed days hasn't passed required threshold: 1 / 1
[Debug :Malfunctions] Received network message for malfunction teleporter roll result: False (Delay: 9)
[Debug :Malfunctions] Blocking distortion malfunction because elapsed days hasn't passed required threshold: 1 / 1
[Debug :Malfunctions] Received network message for malfunction distortion roll result: False (Delay: 2)
[Debug :Malfunctions] Blocking door malfunction because elapsed days hasn't passed required threshold: 1 / 1
[Debug :Malfunctions] Received network message for malfunction door roll result: False (Delay: 11)
[Debug :Malfunctions] Blocking lever malfunction because elapsed days hasn't passed required threshold: 1 / 1
[Debug :Malfunctions] Received network message for malfunction lever roll result: False (Delay: 1)
[Debug :Malfunctions] Blocking power malfunction because elapsed days hasn't passed required threshold: 1 / 1
[Debug :Malfunctions] Received network message for malfunction power roll result: False (Block lever: True)
Overall not really a huge problem, but I spent hours on a fresh save file wondering why malfunctions wouldn't trigger before realizing the output log has way more details then the terminal does.
When checking how many days have passed, the mod seems to wait until the number of days ingame is more then the number of days in the config (this means setting a malfunction to wait one day will actually make it wait two, setting it to five will make it wait six and so on). I was using an empty profile in r2modman, so this was the only mod running aside from the dependencies needed. The console log doesn't really mention anything unexpected but I'll post part of it in case its helpful anyways:
Overall not really a huge problem, but I spent hours on a fresh save file wondering why malfunctions wouldn't trigger before realizing the output log has way more details then the terminal does.