Open sedghi opened 6 months ago
I can't check right now but I think this is because syntax errors are not reported by glsl_analyzer
?
There are VS Code extensions for highlighting WebGL errors, so I suppose it is technically possible.
It is possible and Zed supports it too, if the language server that is being used reports error spans.
It just seems this particular one does not do that.
I see, maybe the vscode extensions use another language server, I haven't looked deep
Check for existing issues
Describe the feature
I don't see the error highlighting in glsl code when i intentionally introduce an error
If applicable, add mockups / screenshots to help present your vision of the feature
Here i have removed the
;
and it doesn't highlight it