Open smpallen99 opened 8 months ago
@smpallen99 Thanks for letting us know!
We're currently using LiveKit for audio, and not much beyond. Do you know (and are you willing to share?) some of the things that you do to ensure audio is reliable?
I'm looking over the LiveKit docs to understand it better. That might help me with some suggestions specific to LiveKit. However, before that, here are some tools I have used:
play
button` that plays a sound file over the deviceIn my experiece, here are some of the most common issues with voice:
I hope that helps...
That's great, thank you!
We're currently working to rebuild LiveKit's rust client so we can make it work on windows. I'll make sure we consider these features as we're building it (and then it's "just" a case of building the UI :D).
That locking issue sounds nasty though..., but would be a bit better with a mechanism to debug it!
I too keep getting the chipmunk audio when muting myself. Very frustrating when stuffing my mouth with food while trying to listen to other collaborators. :pizza:
I am using Bluetooth headset with mic+audio.
Zed: v0.142.6 OS: macOS 14.5 Memory: 32 GiB Architecture: Intel
Check for existing issues
Describe the bug / provide steps to reproduce it
I tried my first collab session today but had an issue with the voice path. I could hear the other person, but the could now hear me. I tried with my Mac's builtin microphone as well as with a bluetooth headset. Neither worked. Attempted the call several times with no success. The other end noted they could hear a little noise, but nothing else.
We muted the speaker and mic on both ends and started a WebRTC call with my companies messaing app (from the same mac) and the call was fine. Dropped that call and the zed call. No luck, same symptoms.
Environment
Zed: v0.126.2 (Zed Preview) OS: macOS 13.3.1 Memory: 32 GiB Architecture: x86_64
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~/Library/Logs/Zed/Zed.log
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