Open lucasmiranda2711 opened 2 years ago
Actually I found out a possible solution for this, you can actually change the game.socket.on to filter the users by userId, for example:
shareImage() { game.socket.emit("module.token-hud-art-button", { image: this.object, title: this.options.title, uuid: this.options.uuid }, game.user.id); //sending the user }
and on creation of the socket creation:
Hooks.once("ready", () => {
game.socket.on("module.token-hud-art-button", (multiMediaPopout, userId) => {
if ( userId !== game.user.id ) return; //if the user sent on the emition is different of mine, then it won't show to me
multiMediaPopout._handleShareMedia);
}
});
I'm wondering if it's possible to show image only to specific players when using the command "Show to players", I see you're using the socket.emit function to show to all players,I don't know how socket.io works, but I think it would be an awesome feature.