setting the width of a tile to it's negative value will mirror it horizontally
setting the height of a tile to it's negative vaolue will mirror it vertically
setting both the height/width to their negative values apply both mirrorings
While I recognize that the math involved in resizing a tile would be ridiculous (due to the implicit refactoring of objecst such as walls on the base scene), it would be super cool to be able to simply mirror a tile horizontally and/or vertically to have a single tile (such as those from DungeonMorphs, be able to provide even greater variety by having the a single tile potentially be 4 different tiles.
Thanks in advance for the consideration
Edit: I know the tiles can be rotated (as I alreday do this via my code calls and your API), and I"m wondering if that math/algorithm is potentially useable (i.e. editable) to allow for the tile's width/height to be set to it's negative width/height (like an actual tile), and not cause problems.
Edit 2: I'm going to explore the math (via graph paper) to see how this might work, then review the code to see what options might exist to achieve this.
Within Foundry, there is a "trick" where
While I recognize that the math involved in resizing a tile would be ridiculous (due to the implicit refactoring of objecst such as walls on the base scene), it would be super cool to be able to simply mirror a tile horizontally and/or vertically to have a single tile (such as those from DungeonMorphs, be able to provide even greater variety by having the a single tile potentially be 4 different tiles.
Thanks in advance for the consideration
Edit: I know the tiles can be rotated (as I alreday do this via my code calls and your API), and I"m wondering if that math/algorithm is potentially useable (i.e. editable) to allow for the tile's width/height to be set to it's negative width/height (like an actual tile), and not cause problems.
Edit 2: I'm going to explore the math (via graph paper) to see how this might work, then review the code to see what options might exist to achieve this.