Open zeel01 opened 3 years ago
It's been a while since we discussed this in the League discord, but I have been thinking about it. My best solution at this time would be:
You'll end up hitting the server twice, but that would still be an improvement I think.
The ability to create multiple tiles, populate multiple tiles, clear multiple tiles, and delete multiple tiles as bulk actions.
Issues
Creating and populating a tile requires that Ids be known. If done in bulk, differentiating those ids won't be possible.
Possible solution
Generate a
randomID
for each tile, store it in the flags of all the child objects. Use this id to link them back up after creation.