Sorry if this is a simple question but I'm new to using C++, but I was wondering if there was a way to access which combo is being evaluated from each player during eval so I can pass ranges that are weighted probability distributions. Thanks for the code, you've done some amazing work.
Sorry if this is a simple question but I'm new to using C++, but I was wondering if there was a way to access which combo is being evaluated from each player during eval so I can pass ranges that are weighted probability distributions. Thanks for the code, you've done some amazing work.
Cheers