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zeldamods
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objmap-totk
Tears of the Kingdom Object Map
https://objmap-totk.zeldamods.org
GNU General Public License v3.0
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Show distinction for pristine (non-decayed) weapons
#59
jordanbtucker
closed
1 year ago
4
Make chasms visible in the Depths
#58
jordanbtucker
closed
1 year ago
0
Show chasms when viewing the Depths layer
#57
jordanbtucker
closed
1 year ago
0
Option to tell leaflet.draw to avoid touch screen behavior
#56
savage13
closed
1 year ago
1
Filter Ghost Soldiers by weapon pool
#55
igoticecream
closed
1 year ago
2
Initial version of polyline spanning multiple map layers
#54
savage13
closed
1 year ago
0
Boss/Bubbulfrog/Yiga Schematic pre-set searches?
#53
Paperzlel
closed
1 year ago
1
GSI crystal refinery shows on surface and sky
#52
Paperzlel
closed
1 year ago
1
Please add a link to the usable map in the "About" box
#51
KPJoshi
closed
1 year ago
1
Identify Shrines in Caves
#50
savage13
closed
1 year ago
1
Polyline colours in the line window do not match up with the colours on the map
#49
Paperzlel
closed
1 year ago
3
Checklist or marking system
#48
savage13
closed
11 months ago
2
sticky lizard and fairy information is still no complete
#47
iruzer
closed
1 year ago
2
Drop Table UI
#46
savage13
closed
1 year ago
2
Add Drop Tables to Objects
#45
savage13
closed
1 year ago
2
Adding a flat map to LargeDungeon?
#44
hgh32
opened
1 year ago
0
Estimate location on rails for objects?
#43
Paperzlel
closed
1 year ago
2
Reorganise map_type and map_names
#42
leoetlino
closed
1 year ago
3
Add note about Presence flags
#41
leoetlino
closed
1 year ago
0
Add rail toggles
#40
leoetlino
closed
1 year ago
0
Hide lines on different layers?
#39
Paperzlel
closed
1 year ago
1
Fix permalink for Korok markers
#38
leoetlino
closed
1 year ago
0
Option to "pin" line koroks?
#37
Paperzlel
opened
1 year ago
1
Show all objects does not work in other maps
#36
hgh32
closed
1 year ago
0
Cave entrances on the Great Sky Island are
#35
savage13
closed
1 year ago
1
AI group in details
#34
savage13
closed
1 year ago
2
Add Area Shapes for LocationArea
#33
savage13
closed
1 year ago
0
"Help us with BOTW's Decompilation project" appears despite this being TOTK
#32
Paperzlel
closed
1 year ago
1
Figure out if WorldMgr/AreaHeight/MainField.beco has anything useful
#31
leoetlino
opened
1 year ago
0
Add preset for the ghost soldiers + a list of the weapons they can have
#30
leoetlino
closed
1 year ago
3
Add FieldMapAreas
#29
leoetlino
closed
1 year ago
0
Add rails
#28
leoetlino
closed
1 year ago
1
Add Logic entities
#27
leoetlino
closed
1 year ago
3
Line draw tool places when drag clicking in Firefox
#26
Paperzlel
closed
1 year ago
3
Dashes when searching by map unit
#25
Chubby-Bub
closed
1 year ago
1
Adding lines between "buddy" koroks?
#24
Paperzlel
closed
1 year ago
4
Zonai Reliefs location tags appear on the ground and not on the island
#23
Paperzlel
closed
1 year ago
3
Stables and Villages should only display on one layer
#22
savage13
closed
1 year ago
0
Typos / Chasm misclassification
#21
LtPeriwinkle
closed
1 year ago
2
Fix Double labels
#20
savage13
opened
1 year ago
0
Outfits should be "X" not location markers
#19
savage13
closed
1 year ago
0
Discern between Sky, Surface and Depths objects?
#18
Paperzlel
opened
1 year ago
4
Keyboard navigation for switching layer
#17
savage13
closed
1 year ago
2
The "Sky" "Surface" and "Depths" tags don't reset on koroks
#16
Paperzlel
closed
1 year ago
3
Hide objects on different layers?
#15
Paperzlel
closed
1 year ago
3
Automatically switch to Sky layer when selecting a Sky object (ditto for Surface/Depths)
#14
leoetlino
closed
1 year ago
0
Prevent Royal Ancient Lab Ruins from showing up as a tech lab
#13
leoetlino
closed
1 year ago
0
Fix all Old Maps
#12
savage13
closed
1 year ago
0
Wells should show up as wells rather than caves
#11
leoetlino
closed
1 year ago
0
Mini stables should show up like stables rather than as location names
#10
leoetlino
closed
1 year ago
0
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