Again, the motive here is target/lockon/focus docs.
I was going to just do all of the boomerang functions now, but forgot they are very heavily tied to the other first person weapons. That will have to happen some other time.
Other than the two state flags, note the comment added in Player_InitItemActionWithAnim
Again, the motive here is target/lockon/focus docs. I was going to just do all of the boomerang functions now, but forgot they are very heavily tied to the other first person weapons. That will have to happen some other time.
Other than the two state flags, note the comment added in
Player_InitItemActionWithAnim