Open GitTeamYes opened 10 years ago
I feel like we should just make an artifice file. Maybe call it magic item creation or something? I can read through that and use it to apply enchantments to other items as requested by the player. I don't think I'll likely be using enchanted items too terribly much in the random generator. I can't think of a good way to implement that (though I'm open to ideas).
Sidenote: If we make that and the items files, I might pull those into another project and make a quick item generator as well as that should be rather simple to make and also incredibly useful.
We should make a fork then to handle this item generator. let that fork deal with just the calculations and have independent json files for them. Should we start organizing the json files so that they are grouped together? cause the extras folder is going to start getting larger really fast, we so many extra json files being made.
I'll start another project to handle the artificing. I only mentioned it because it was a neat thought, having an item creation program.
I think the number of items in the folder is fine for now. Though it might be worth renaming the folder to data instead of calling it extras. I'll file another bug for that. On Aug 14, 2014 4:24 PM, "Vin" notifications@github.com wrote:
We should make a fork then to handle this item generator. let that fork deal with just the calculations and have independent json files for them. Should we start organizing the json files so that they are grouped together? cause the extras folder is going to start getting larger really fast, we so many extra json files being made.
— Reply to this email directly or view it on GitHub https://github.com/zellfaze/dnd-generator/issues/18#issuecomment-52238992 .
Do we want to have a file for just weapon enchantments? there is a formula for figuring out how to make them, and it would use the equipment file as well (but that one shouldnt have magic items). I would think to add this to magic items but, its a type of template and well, the stuff they use isn't in that file.
-Suggestion: make a weapons/armor enchantment file that or just make it an artificers file (since we all know when we get to that class, stuff will hit the fan)