zellfaze-zz / dnd-generator

Random Character Generator for D&D
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Step two #29

Closed GitTeamYes closed 10 years ago

GitTeamYes commented 10 years ago

Finished the feats files. the last commit has the most important additions, the syntax for the Other section of benefits is still being worked out. that commit has the syntax I like the most. syntax will have to be worked out as the main program is made. Spell list will be completed next followed by class abilities. once these files are complete, we can make a working character.

zellfaze-zz commented 10 years ago

Overall a few minor issues that I think I can live with. This can be pulled.

GitTeamYes commented 10 years ago

Im thinking theres 2 syntax styles. 1 (which I dont care for) is to put a _ where a space should be for words belonging to the same item. so power attack would become Power_Attack. the second is to use ( ) which I think is better because when we describe it in the readme, you would just replace the words, not the syntax statements. Also ive started using key words. New, Add, and Modify. (which im thinking I should put something like ! before them (so its !New) will tell the program, this is a special word. Ill check this directory on how to handle it!

zellfaze-zz commented 10 years ago

I've started #30 where I am tracking some minor fixes to the JSON files that I am doing. I might have some suggestions for better ways to format some of the data once I begin to read these JSON file programmatically.

I'm not sure how I feel about marking key words. I feel like there is probably a better way to express the data so that that isn't required, but I'm not entirely sure how at the moment.