Is your enhancement related to a problem?
Current overhauls of Zeus attributes displays will make Eden Editor Module 'MouduleCuratorSetAttributesObject_f'/'MouduleCuratorSetAttributesPlayer_f'/'MouduleCuratorSetAttributesGroup_f' all lose efficacy and the current attributes screen was getting crowded.
Solution you'd like:
A module in Eden Editor which similar to original Eden Editor Module like 'MouduleCuratorSetAttributesObject_f' to turn on or off certain attributes (example. the name blank of the unit) for certain Zeus unit during mission editting.
Alternatives you've considered:
A game setting like current ZEN faction filter.
Is your enhancement related to a problem? Current overhauls of Zeus attributes displays will make Eden Editor Module 'MouduleCuratorSetAttributesObject_f'/'MouduleCuratorSetAttributesPlayer_f'/'MouduleCuratorSetAttributesGroup_f' all lose efficacy and the current attributes screen was getting crowded.
Solution you'd like: A module in Eden Editor which similar to original Eden Editor Module like 'MouduleCuratorSetAttributesObject_f' to turn on or off certain attributes (example. the name blank of the unit) for certain Zeus unit during mission editting.
Alternatives you've considered: A game setting like current ZEN faction filter.
Additional context: No at the momment.