Open SpicyBagpipes opened 1 year ago
Are simple objects included in what you're describing? I think the decoration objects should be simple objects, not created using createVehicleLocal
, the latter being what you seem to be talking about. Simple objects do not get added to editable objects.
Are simple objects included in what you're describing? I think the decoration objects should be simple objects, not created using
createVehicleLocal
, the latter being what you seem to be talking about. Simple objects do not get added to editable objects.
I don't understand what you mean. I am talking about the Local Only flag introduced in 2.10 for objects.
Is your enhancement related to a problem? A clear and concise description of what the enhancement entails. Ex. [...] would improve user experience.
Local Only attribute is intended for large scale scenario optimisation, therefore chances of having many Local Only objects are high. Updating Editable Objects means you have no choice but to get all of the Local Only objects within the radius despite the fact most of the time they'll be used for decoration.
Solution you'd like: A clear and concise description of what you want to happen.
Another checkbox in the GUI to enable the filtering of Local Only objects in this module. Turned off, this would not make local only objects editable.
Alternatives you've considered: A clear and concise description of any alternative solutions or ideas you've considered.
Not using local only objects. Makes very bad fps.
Additional context: Add any other context or screenshots about the enhancement here.
N/A, think I've covered it all as is straightforward request