Closed ampersand38 closed 1 year ago
Has weird handling when the mouse world position is "past" the object's position (see images).
I pushed a simple change that should improve the behaviour and cover all cases. Could use a second look.
I pushed a simple change that should improve the behaviour and cover all cases. Could use a second look.
You've managed to copy the vanilla zeus rotation behaviour xD I had always wondered why it didn't point directly to the cursor, but felt a little off. It's working from 2D screenpos!
When merged this pull request will: