Open l4ndl0rd opened 1 year ago
Do your steps also leading to a crash without CBA and ZEN? If so, you should report it over at https://feedback.bistudio.com/ indead.
Can't really try the same exact steps cause I can't select myself in Vanilla. However the Respawn one that happened with Zen did not occur in Vanilla.
I can confirm that the health attribute one is 100% reproducible. Interestingly, directly executing player setDamage 1
in the script console does not trigger the crash.
Did a bunch of debugging with the repro. Seems it only happens in MP, not in SP, and only when you click the OK button; it doesn't happen if you press Enter to apply. There seems to be something funky with the garbage collection related to the button click. Possible solution from ZEN side could be a frame delay on the setDamage call in initAttributes.sqf, so the interface is closed before the player is killed, but I'm not 100% certain that is going to fix it.
Arma 3 Version:
2.10.149954
(stable) CBA Version:3.15.8
(stable) ZEN Version:1.12.2
(stable)Mods:
Description: When killing player off via zeus to trigger a respawn the game just crashes (closes itself) and writes a minidump for an access violation with code c0000005. Description is set to respawn = 5.
Expected behavior: Respawn to different alive unit from those available.
Steps to reproduce:
Where did the issue occur?
Additional information: When testing, sometimes the crash also occured just hitting the respawn button, that was however not always the case
RPT log file: