Thanks for adding the ImageLoadInformation that quickly. I'll be adding
that functionality to my code today. I think it would make sense to add
the following three methods as well:
D3DX10GetImageInfoFromFile
D3DX10GetImageInfoFromMemory
D3DX10GetImageInfoFromResource
In my case, I probably won't need it as I know the extent of the texture
map, but in other cases, that information might not be known and getting
the original values from the file/memory/resource would make a lot of
sense.
Thanks again for your hard work
Marcel
Original issue reported on code.google.com by good...@goodfun.org on 15 Dec 2008 at 3:04
Original issue reported on code.google.com by
good...@goodfun.org
on 15 Dec 2008 at 3:04