As suggested by Mike.Popoloski at
http://www.gamedev.net/community/forums/topic.asp?topic_id=517554, add some
Matrix constructors taking vectors as parameters.
Also, it would be useful to be able to extract rows and columns of matrices
as vectors without the error-prone extraction and combination of individual
matrix entries. For example, for a Matrix m:
Vector4 row = new Vector4(m.M11, m.M12, m.M13, m.M14);
could be replaced by something like:
Vector4 row = m.Row0;
or
Vector4 row = m.Rows[0];
Original issue reported on code.google.com by paulspro...@googlemail.com on 16 Dec 2008 at 8:23
Original issue reported on code.google.com by
paulspro...@googlemail.com
on 16 Dec 2008 at 8:23