Closed GoogleCodeExporter closed 9 years ago
If you have implemented it, we will happily take a look at a patch. Otherwise I
will
try and get to this on or by this weekend.
Original comment by josh.petrie
on 6 Jan 2009 at 5:44
I have not implemented it yet, since i am familiarizing myself with the SlimDX
Code
Style and its conventions, so it comes down to who has more time, and who will
have
it implemented faster :-_)
Original comment by Gluber1...@gmail.com
on 6 Jan 2009 at 6:23
I've (finally) started working on this, but in doing so I'm finding myself
needing
more information about how you actually want to use this functionality. There
is
currently nothing in SlimDX.Direct3D10 that will allow you to pass a
ShaderbyteCode
or one of the PixelShader/VertexShader/GeometryShader objects as in input
(excepting
InputLayout).
What kind of overall usage scenario are going for here? I don't think just
implementing a wrapper around D3DX10CompileFromFile is going to be enough to be
useful. It will just provide you with a DataStream containing the compiled
shader
bytes with nothing else useful to do.
Original comment by josh.petrie
on 1 Feb 2009 at 11:33
Pinging since I assume the OP is the other user with the issue starred. Any
input on
this? Otherwise I will probably close this unresolved before the next release.
Original comment by josh.petrie
on 26 Feb 2009 at 5:22
March release is looming, and I don't believe there's anything worth doing here.
Original comment by josh.petrie
on 9 Mar 2009 at 4:16
Original issue reported on code.google.com by
Gluber1...@gmail.com
on 6 Jan 2009 at 3:36