In 2d geometries in shmup mode, moving for long enough causes the camera to zoom away, you have to stop walking or press the space bar to fix it.
In 3d geometries, the camera zooms away even if you don't move.
In Nil, the camera doesn't even move, however moving the mouse still changes what direction you move in.
In 2d geometries in shmup mode, moving for long enough causes the camera to zoom away, you have to stop walking or press the space bar to fix it. In 3d geometries, the camera zooms away even if you don't move. In Nil, the camera doesn't even move, however moving the mouse still changes what direction you move in.
How to reproduce:
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