zenorogue / hyperrogue

A SDL roguelike in a non-euclidean world
GNU General Public License v2.0
577 stars 72 forks source link

stuck at the shore #164

Open the-Arioch opened 3 years ago

the-Arioch commented 3 years ago

F-Droid version 12.0b

Screenshot_20210627-165252

At this position there is not a single move I can do. But the game also does not signal my loss.

It felt in some world I just could skip a turn, but seems not here.

Quuxplusone commented 3 years ago

You can skip turns in this world; it's just that the Ratlings won't move toward you unless you actually move (which you can't). So you're trapped indeed. If you wait long enough (skip enough turns), Ghosts will start arriving more and more, and eventually you'll get killed by one of them.

Another way to get into this situation is in the Living Cave, where it's possible to get walled in so that you can't move. Eventually Ghosts show up and kill you.

the-Arioch commented 3 years ago

is there an obvious way to explicitly skip turn rather than trying to walk into a wall, etc ?

because it quite an uncertainty now, if i manage to skip a turn or if i do not cause a turn at all


i guess if the game tries to predict and report "dead end" situations, then it should do for this kind too,

or maybe offer some "fast forward" until ghosts arrive or any other situation change happen.

i think i tried "walking to the wall" for like half hour and nothing changed, and from user viewpoint it is quite a F.U,D, - the game gives no hint if turns are going or not. With dogs it is at least visible they make a move once per few "wall-walks", but in this situation the game seems non reacting at all.


BTW, got a number of hard crashes in ivy world, when tried to chop into them, and they grew a lot, and also apes and birds came. But no sure reproduction...