zenorogue / hyperrogue

A SDL roguelike in a non-euclidean world
GNU General Public License v2.0
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Don't penalize quick turns with reduced vision when instant camera centering is not set #355

Open l29ah opened 8 months ago

l29ah commented 8 months ago

Currently the camera animation delays drawing the new farthest tiles, and when going quickly one can not see more than a few tiles forward. It would be better if the tiles were drawn as soon as the player have committed to moving (clicked on a nearby tile), not after some animation has finished and pulled the camera back above the player character.