The polygon for default player character's hair is called shPHead. I believe this has led to an oversight where the polygon is enqueued on layer/priority MONSTER_HEAD, which is actually below MONSTER_FACE, causing their face to be rendered over their hair. If that layering was intentional, please ignore this PR.
Left is original, right is after switching shPHead to layer/priority MONSTER_HAIR.
The polygon for default player character's hair is called
shPHead
. I believe this has led to an oversight where the polygon is enqueued on layer/priorityMONSTER_HEAD
, which is actually belowMONSTER_FACE
, causing their face to be rendered over their hair. If that layering was intentional, please ignore this PR.Left is original, right is after switching![image](https://github.com/zenorogue/hyperrogue/assets/96886300/36bd39af-82f2-4481-9448-87a02438ab02)
shPHead
to layer/priorityMONSTER_HAIR
.