Open ekswathi opened 3 years ago
Hi, thank for your suggestion, I now added FLIPMakeEmitter for inflow objects in the latest release: https://github.com/zenustech/zenoblend/releases :)
Thank you for quick replay.
Can you show how to join two obstacles and how to add spray particles
For multi obstacles, use either 'PrimitiveMerge' or 'CombineVDB'
无法顺畅的大口呼吸,是活着的最好证明
---Original--- From: @.> Date: Mon, Aug 30, 2021 18:59 PM To: @.>; Cc: @.**@.>; Subject: Re: [zenustech/zenoblend] question (#3)
Can you show how to join two obstacles and how to add spray particles
— You are receiving this because you commented. Reply to this email directly, view it on GitHub, or unsubscribe. Triage notifications on the go with GitHub Mobile for iOS or Android.
What happened to Flipfluid ind the new update
Nothing changed, just added Dx as a immediate slider for easy edit. This update is mainly for procedual generation.
无法顺畅的大口呼吸,是活着的最好证明
---Original--- From: @.> Date: Fri, Sep 3, 2021 00:57 AM To: @.>; Cc: @.**@.>; Subject: Re: [zenustech/zenoblend] question (#3)
What happened to Flipfluid ind the new update
— You are receiving this because you commented. Reply to this email directly, view it on GitHub, or unsubscribe. Triage notifications on the go with GitHub Mobile for iOS or Android.
New updated menu doesn't show the Flip category.
the previous build look like this
Sorry, it's my fault for accidentally removed them, will get them back in the next release :)
I am just trying to give the feedback. Really exited to see the progress. Can I share the news? I want to know how spray particles work in this. I think it will be nice to have a bake button with frame range.
I think it will be nice to have a bake button with frame range.
This is supported, you can use Framed:
instead of Static:
in the latest version. With Framed
when you replay it will take no time.
I want to know how spray particles work in this.
Do you mean the SprayParticles
node?
Here's a simple demo for SprayParticles
, not sure if this helps.
Now it is working fine. I think it is better to have a Bake button.
Thank you
Any new updates?
For the Bake button, there actually is a CachePrimitive
node to realize this. To use, just insert it before BlenderOutput
and the second time it runs very fast by loading cache from disk.
How can we use particles in the interjections (like particles of waterfall)
what do you mean by interjection?
On Wed, Oct 13, 2021 at 3:06 PM ekswathi @.***> wrote:
How can we use particles in the interjections (like particles of waterfall)
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/zenustech/zenoblend/issues/3#issuecomment-941989019, or unsubscribe https://github.com/notifications/unsubscribe-auth/AC5IJS3FMB3JJVEWNBBJMCLUGUVYNANCNFSM5CZJUUVQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
sorry spelling error. intersections of two objects. something like spray bubbles when an object fall in water. or the bubbles created when a boat moving in the water.
not really get what you mean, can you give a picture?
On Wed, Oct 13, 2021 at 3:48 PM ekswathi @.***> wrote:
sorry spelling error. intersections of two objects. something like spray bubbles when an object fall in water.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/zenustech/zenoblend/issues/3#issuecomment-942023627, or unsubscribe https://github.com/notifications/unsubscribe-auth/AC5IJSZ2SW7VVHFO6IAVXQ3UGU2U7ANCNFSM5CZJUUVQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
are you saying using a dynamic object to emit bubbles?
On Wed, Oct 13, 2021 at 3:48 PM ekswathi @.***> wrote:
sorry spelling error. intersections of two objects. something like spray bubbles when an object fall in water.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/zenustech/zenoblend/issues/3#issuecomment-942023627, or unsubscribe https://github.com/notifications/unsubscribe-auth/AC5IJSZ2SW7VVHFO6IAVXQ3UGU2U7ANCNFSM5CZJUUVQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
sorry about my English. yes i was talking about dynamic object to emit bubbles[](ur l
)
any news?
What you want might be a foam solver, which is a usually a separate pass after FLIP solver that runs on GPU which I'm currently working on, hope we can enjoy it soon!
Thank you.
On Fri, 5 Nov 2021, 1:31 pm 彭于斌, @.***> wrote:
What you want might be a foam solver, which is a usually a separate pass after FLIP solver that runs on GPU which I'm currently working on, hope we can enjoy it soon!
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/zenustech/zenoblend/issues/3#issuecomment-961694229, or unsubscribe https://github.com/notifications/unsubscribe-auth/AMKLREQH6JVPPZRIQG565JTUKOFMRANCNFSM5CZJUUVQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
hello, how is everything
@zhxx1987 have just done with a foam solver, I believe he will publish it very soon.
That make really happy new year
the new point cloud rendering can help heavy particle stimulation. (I know you are aware of that. Just trying to help)
Long time no see:) Any news
How to set up an inflow object, and animated obstacle Fluid object work very well. Thank you for sharing your work