zenustech / zenoblend

Zeno Blender Addon (WIP)
Mozilla Public License 2.0
37 stars 5 forks source link

question #3

Open ekswathi opened 3 years ago

ekswathi commented 3 years ago

How to set up an inflow object, and animated obstacle Fluid object work very well. Thank you for sharing your work

archibate commented 3 years ago

Hi, thank for your suggestion, I now added FLIPMakeEmitter for inflow objects in the latest release: https://github.com/zenustech/zenoblend/releases :)

ekswathi commented 3 years ago

Thank you for quick replay.

ekswathi commented 3 years ago

Can you show how to join two obstacles and how to add spray particles

archibate commented 3 years ago

For multi obstacles, use either 'PrimitiveMerge' or 'CombineVDB'

无法顺畅的大口呼吸,是活着的最好证明

---Original--- From: @.> Date: Mon, Aug 30, 2021 18:59 PM To: @.>; Cc: @.**@.>; Subject: Re: [zenustech/zenoblend] question (#3)

Can you show how to join two obstacles and how to add spray particles

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ekswathi commented 3 years ago

What happened to Flipfluid ind the new update

archibate commented 3 years ago

Nothing changed, just added Dx as a immediate slider for easy edit. This update is mainly for procedual generation.

无法顺畅的大口呼吸,是活着的最好证明

---Original--- From: @.> Date: Fri, Sep 3, 2021 00:57 AM To: @.>; Cc: @.**@.>; Subject: Re: [zenustech/zenoblend] question (#3)

What happened to Flipfluid ind the new update

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ekswathi commented 3 years ago

New updated menu doesn't show the Flip category. image

the previous build look like this image

archibate commented 3 years ago

Sorry, it's my fault for accidentally removed them, will get them back in the next release :)

ekswathi commented 3 years ago

I am just trying to give the feedback. Really exited to see the progress. Can I share the news? I want to know how spray particles work in this. I think it will be nice to have a bake button with frame range.

archibate commented 3 years ago

I think it will be nice to have a bake button with frame range.

image This is supported, you can use Framed: instead of Static: in the latest version. With Framed when you replay it will take no time.

I want to know how spray particles work in this.

Do you mean the SprayParticles node?

archibate commented 3 years ago

image Here's a simple demo for SprayParticles, not sure if this helps.

ekswathi commented 3 years ago

Now it is working fine. I think it is better to have a Bake button.
Thank you

ekswathi commented 2 years ago

Any new updates?

archibate commented 2 years ago

For the Bake button, there actually is a CachePrimitive node to realize this. To use, just insert it before BlenderOutput and the second time it runs very fast by loading cache from disk.

ekswathi commented 2 years ago

How can we use particles in the interjections (like particles of waterfall)

zhxx1987 commented 2 years ago

what do you mean by interjection?

On Wed, Oct 13, 2021 at 3:06 PM ekswathi @.***> wrote:

How can we use particles in the interjections (like particles of waterfall)

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ekswathi commented 2 years ago

sorry spelling error. intersections of two objects. something like spray bubbles when an object fall in water. or the bubbles created when a boat moving in the water.

zhxx1987 commented 2 years ago

not really get what you mean, can you give a picture?

On Wed, Oct 13, 2021 at 3:48 PM ekswathi @.***> wrote:

sorry spelling error. intersections of two objects. something like spray bubbles when an object fall in water.

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zhxx1987 commented 2 years ago

are you saying using a dynamic object to emit bubbles?

On Wed, Oct 13, 2021 at 3:48 PM ekswathi @.***> wrote:

sorry spelling error. intersections of two objects. something like spray bubbles when an object fall in water.

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ekswathi commented 2 years ago

sorry about my English. yes i was talking about dynamic object to emit bubbles[](ur Capture l Capture1 Capture2

)

ekswathi commented 2 years ago

any news?

archibate commented 2 years ago

What you want might be a foam solver, which is a usually a separate pass after FLIP solver that runs on GPU which I'm currently working on, hope we can enjoy it soon!

ekswathi commented 2 years ago

Thank you.

On Fri, 5 Nov 2021, 1:31 pm 彭于斌, @.***> wrote:

What you want might be a foam solver, which is a usually a separate pass after FLIP solver that runs on GPU which I'm currently working on, hope we can enjoy it soon!

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ekswathi commented 2 years ago

hello, how is everything

archibate commented 2 years ago

@zhxx1987 have just done with a foam solver, I believe he will publish it very soon.

ekswathi commented 2 years ago

That make really happy new year

ekswathi commented 2 years ago

the new point cloud rendering can help heavy particle stimulation. (I know you are aware of that. Just trying to help)

ekswathi commented 2 years ago

Long time no see:) Any news