zer0Kerbal / FieldTrainingFacility

This addon provides a training system for your kerbalnauts by adding a training center to all science laboratories. Training consumes Time and Electric Charge. For Kerbal Space Program.
https://forum.kerbalspaceprogram.com/index.php?/topic/188841-*/
GNU General Public License v3.0
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Request a "Unlock on Start/Earlier" Option #4

Open MystLeissa opened 4 years ago

MystLeissa commented 4 years ago

Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] I'm a bit conflicted about this being ONLY on a very deep location on the tech tree. Generally speaking I'd like to be able to train my kerbals to level 1 before ever launching my first ship (which I realize I could do by tweaking the science starts but this is more to get around having to upgrade science to unlock the mobile lab" Describe the solution you'd like A clear and concise description of what you want to happen.

I /ideally/ would like a dedicated Training Part to unlock either at Start. This part would be a more limited form of the Mobile Testing Lab Functionality in that it would only allow training to a certain level (say 1 - 3) before requiring the original part.

Failing that could you create a patch to move the original part that it's attached to down in the Tech Tree? or better yet have a config option in New Game Setup to define whether a Lab is available from the start.

Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered.

Additional context Add any other context or screenshots about the feature request here.