zer0Kerbal / MoarKerbals

Populate your colony in space! An addon for Kerbal Space Program.
https://forum.kerbalspaceprogram.com/index.php?/topic/191525-*/
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Removing accident rate stops kerbals spawing #92

Open theJesuit opened 2 years ago

theJesuit commented 2 years ago

While working with Simplex Colonies I would prefer to have the accident rate at 0.0 (saves on having to wrote accident scripts which are localized).

I finally worked out why the current CurseForge MoarKerbals wouldn't spawn a kerbal on kloning, regardless on the resources required.

If the rate is 0.0 then the resources are removed - but the kerbal doesn't appear. If the rate is say 0.001, then the kerbal will appear.

github-actions[bot] commented 2 years ago

Thank you. Kindly read contributiing.md, code_of_conduct.md and styleguide.md.\n These are boilerplate.

zer0Kerbal commented 2 years ago

sounds like a floating point issue.