Open sneak-it opened 2 years ago
Putting the server in warmup removes the round timer, there's no way around that.
There are other ways of doing this without having to be in warmup:
So... yeah, unless there's a way to remove the client-sided UI elements in Arms Race/DM, warmup is least bad way to do it.
Not sure if this is known or not, but by sending warmup netprops, the round timer breaks:
Even after manually setting
m_iRoundTime
, the round timer empty.Perhaps someone may have some other ideas for this, or possibly it is an unavoidable side effect.