Closed zero01101 closed 1 year ago
On it
Strangely, this was a case of overcorrection rather than a lack of corrections.
I previously modified masking to work with a less magical version of the black magic, but after making the mask as magical as it is now, those corrections were moving things to the other side.
Simple commit incoming.
lmao i was literally going to look into this later and oh gee you fixed it in 5 minutes of noticing
enormous thanks as always :D
I previously modified masking to work with a less magical version of the black magic, but after making the mask as magical
i just wanted to say i love this so so much
Describe the bug after expanding the canvas upwards or to the left, any brushed masks use the new "0px origin" instead of where they're actually drawn
To Reproduce
Expected behavior the modified result should be where the mask is drawn instead of being offset by the new x-axis "zero point"
Screenshots --after expanding vertically--
Desktop (please complete the following information):