zero01101 / openOutpaint

local offline javascript and html canvas outpainting gizmo for stable diffusion webUI API 🐠
MIT License
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[Bug]: Model & Sampler blank #198

Closed playerbrodie closed 1 year ago

playerbrodie commented 1 year ago

What happened?

Using both Edge & Firefox, neither the model nor the sampler show anything.

Steps to reproduce the problem

  1. Go to openOutpaint
  2. Press Stable Diffusion Settings

What should have happened?

models and sampler shown

Commit where the problem happens

v0.0.14

What platforms do you use to access openOutpaint?

Windows

What browsers do you use to access the UI ?

Mozilla Firefox, Microsoft Edge

Browser Extensions/Addons

ublock origin.

AUTOMATIC1111 webUI Commandline Arguments

whatever the default ones are? I havent changed anything.

Additional information

No response

seijihariki commented 1 year ago

Are you running the webui with --api active? If not, you need to add it to your command line flags in the webui.bat script.

seijihariki commented 1 year ago

Will be closing for now, due to lack of response. If you still have this issue, please send a message here so we can reopen the issue.

Aryetis commented 1 year ago

Reopening this issue as I have some similar-ish issue. Only my sampler option seems to be blank. I'm running with --xformers --api --no-half-vae command line arguments, latest OpenOutpaint extension 5e84d6d5 (Mon Apr 10 23:01:41 2023), latest Automatic1111 SDWebui 22bcc7be428c94e9408f589966c2040187245d81. No error whatsoever in the log.

Please tell me if you need any more informations.

image

zero01101 commented 1 year ago

hey, sorry for the delay; that's actually a different, much more annoying issue that recently reappeared with firefox's v112 release - see https://github.com/zero01101/openOutpaint/issues/228 for further elucidation. tl;dr, check out that gray indicator by the host field - when webUI instantiates, openOutpaint extension runs a few operations including setting font on a non-active canvas, and firefox has beef with that. click the refresh icon at the top-center of the canvas to re-arm openOutpaint but it's a crappy workaround currently

Aryetis commented 1 year ago

Glad it's a known issue and there's a workaround. Thanks for letting us know.