from David Burnett at http://community.electricsheep.org/node/804
... in flam3-animate you've left the call to write_png hard coded for an 8 bit
png while the data is 16 bit so its just a matter of changing line 285 in
flam3-animate.c
- write_png(fp, image, cps[0].width, cps[0].height, &fpc, 1);
+ write_png(fp, image, cps[0].width, cps[0].height, &fpc, f.bytes_per_channel);
Edit: This in in both 2.7 and 3.0 versions of flam3
Original issue reported on code.google.com by scottdra...@gmail.com on 12 Dec 2010 at 1:34
Original issue reported on code.google.com by
scottdra...@gmail.com
on 12 Dec 2010 at 1:34