zerocontribution / rpg

Winter game
Apache License 2.0
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Pathfinding AI: Linear patrolling #104

Open robzienert opened 10 years ago

robzienert commented 10 years ago

It should be possible to configure a patrol path for a spawner instance, as well as configure this path on a per-map basis.

The patrol paths should be setup via Tiled and use splines to set the path. Each patrol path should be named uniquely to a spawner that the spawner is expecting. If the path does not exist, an exception should be raised.