Open nothub opened 4 years ago
Also by centrally storing all rotations etc its easier to make legit aim smoothing, reduce packet spam (less unnecessary packets from every single module) and also allows modules to accurately get the players rotation both server side and client side for stuff like predicting directories, which obviously you will want to use server rotations for rather than client rotations.
Describe the bug CrystalAura rotation spoofing overwrites any sent rotation packets. This wasnt really a problem in the past and just introduced a rare cornercase bug, where rotation packets sent by Scaffolds
faceVectorPacketInstant(Vec3d vec)
method were manipulated while the caura was actively attacking a target.Other modules like AutoFeetPlace and Auto32k also have the ability to send rotation packets.
Possible Solution A utility to manage this in a centralized manner.
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