zeropingheroes / lancache

Automatically cache game files and updates at LAN parties using Nginx as a reverse proxy.
BSD 3-Clause "New" or "Revised" License
61 stars 9 forks source link

Unable to cache Oculus #3

Closed mscrnt closed 6 years ago

mscrnt commented 6 years ago

Not sure if Oculus uses HTTPS or not, but it's not working for me.

Have you looked into doing this already?

ilumos commented 6 years ago

Hi there,

Only upstreams configured in lancache/upstreams and with matching DNS overrides in zeropingheroes/lancache-dns will be cached.

Feel free to experiment with caching Oculus content by copying one of the existing upstreams! :)

mscrnt commented 6 years ago

Hi,

Thanks for the response. I've tried what you suggested. However, I might have missed something somewhere. The url that the Oculus client pulls from seems to be redirected to the lancache when I ping it, but I don't see any network traffic on the network device nor do I see it caching anything. I think I might be missing some of their CDN's. I am not sure.

Anyways, let me know if you ever decide to look into adding this feature.

Thanks

ilumos commented 6 years ago

Sure thing, if / when Occulus become mass market I'll see if its possible to cache their content. For now I'll close this off :)