zerydaa / confogl

Automatically exported from code.google.com/p/confogl
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No Mercy 4 & 5 + confogl_disable_ghost_hurt #102

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
ESL version, with confogl_disable_ghost_hurt 1 on No Mercy 4 & 5.

The SI don't die when they fall off/charge off/jump off buildings.  The same 
can happen with the survivors when charged off a building.

Original issue reported on code.google.com by sarahnor...@gmail.com on 14 Oct 2010 at 5:08

GoogleCodeExporter commented 8 years ago
This should be fixed in my next push.  Just waiting on AI Gaming to fix my 
server so I can test the fix beforehand.

Original comment by Canada.R...@gmail.com on 15 Oct 2010 at 5:32

GoogleCodeExporter commented 8 years ago
Scratch that.  This fix would allow burning spawns again on these maps (but it 
would prevent them from not dying when they should)

Original comment by Canada.R...@gmail.com on 15 Oct 2010 at 5:48

GoogleCodeExporter commented 8 years ago
Do we have a fix for this yet, and is it necessary? Could we just disable it on 
those maps?

Original comment by prodigysim@gmail.com on 27 Oct 2010 at 11:03

GoogleCodeExporter commented 8 years ago
confogl_disable_ghost_hurt was created to prevent sacking of spawns in the 
water at the start of The parish 1 for example right?

If people wants to suicide their SI spawns on NM4/5 they can just spawn before 
they jump off the roof and they will die anyway, even if 
confogl_disable_ghost_hurt would work properly on those maps. So setting it to 
0 on those maps should be fine, and ESL rules says nothing about suiciding 
spawns in the middle of the round afaik. Might wanna check with ESL admins 
before though. 

Original comment by maroll...@gmail.com on 31 Oct 2010 at 4:46

GoogleCodeExporter commented 8 years ago
marolls: confogl_disable_ghost_hurt still blocks sacking, but screws up living 
infected.

confogl_disable_ghost_hurt 1: c8m4/5 sacking won't work, but chargers will get 
stuck when death charging, etc.
confogl_disable_ghost_hurt 0: people can sack. If they're using double ready, 
or the new l4dready system, they'd be able to sack at the beginning of the map.

Original comment by prodigysim@gmail.com on 31 Oct 2010 at 5:47

GoogleCodeExporter commented 8 years ago
So... is there any way to fix it without completely disabling it? I wonder what 
Valve did on those maps that it doesn't work like on Dead Center...

Original comment by Dynastic...@googlemail.com on 7 Nov 2010 at 11:39

GoogleCodeExporter commented 8 years ago
All triggers can have filters to affect different teams, entities, etc.

trigger_hurt, by default, affect everything but ghosts.
trigger_hurt_ghost will, by default, affect infected in both ghost and spawned 
form IIRC.

On most maps, there exists both a trigger_hurt_ghost and a trigger_hurt at the 
bottom of maps. The trigger_hurt has no filter set, so it affects everything 
that hits it except ghosts.

On No Mercy, the trigger_hurt has a survivors-only filter, so once we remove 
the trigger_hurt_ghost, there is nothing left to kill the SI.

The solution would be to change confogl's behavior from killing 
trigger_hurt_ghost, to simply converting it to a trigger_hurt. However, 
triggers are brush entities, so this process becomes much more complicated than 
simply killing an entity.

Original comment by prodigysim@gmail.com on 7 Nov 2010 at 4:01

GoogleCodeExporter commented 8 years ago

Original comment by prodigysim@gmail.com on 20 Nov 2010 at 9:22

GoogleCodeExporter commented 8 years ago
HI, I still have this issue?

WHen a jockey, smoker or charger fall down the rooftop they do not die and 
cannot climb up and cannot respawn so they get stuck on the ground.

Any idea for this? maybe a autokill for the map? or a ladder to climb up again?
there must be something becasue this sucks :(

Original comment by yrq...@googlemail.com on 5 Sep 2012 at 10:51