Closed GoogleCodeExporter closed 8 years ago
Have you any sort of more detailed logs on this?
Original comment by davide.m...@gmail.com
on 11 Nov 2010 at 9:29
Do you get the error message "#Valve_Reject_Server_Full" in the server log and
the client console when this happens? If you do then it's most likely the same
bug as reported here: http://code.google.com/p/left4downtown2/issues/detail?id=8
I reported it on the L4DT page since it seems to be a problem directly related
to it. To solve this you need to look for the line "l4d_maxplayers" in your
server.cfg. You will need to either remove that command or set it to the value
-1.
Original comment by maroll...@gmail.com
on 11 Nov 2010 at 11:20
Thanks so much! So far it let me in campaign (im testing this alone at the
moment so i cant test vs), and later today I'll try VS. :)
Original comment by Jamal.Mo...@gmail.com
on 11 Nov 2010 at 8:15
http://build.limetech.org/dashboard/tab/build/detail/left4downtown2-1.3-linux
Try the latest autobuild of left4downtown2 and see if it fixes your issue with
l4d_maxplayers.
Original comment by prodigysim@gmail.com
on 14 Nov 2010 at 3:59
Original comment by prodigysim@gmail.com
on 14 Nov 2010 at 3:59
I just installed that autobuild on my linux server running 2.2.2-RC and did
some basic testing. Examples of the various combinations of settings i tried:
sv_visiblemaxplayers 8, l4d_maxplayers 8 in server.cfg
sv_visiblemaxplayers 8, l4d_maxplayers -1 in server.cfg
sv_visiblemaxplayers 4, l4d_maxplayers 4 in server.cfg
sv_visiblemaxplayers and l4d_maxplayers removed from server.cfg and only put in
confogl_personalize.cfg
And it all worked fine. Basically I couldn't find any combination of maxplayers
related settings that would give me any problems.
Original comment by maroll...@gmail.com
on 14 Nov 2010 at 5:36
Wonderful, glad to hear it.
Original comment by prodigysim@gmail.com
on 14 Nov 2010 at 6:08
Original issue reported on code.google.com by
Jamal.Mo...@gmail.com
on 11 Nov 2010 at 3:07