zerydaa / confogl

Automatically exported from code.google.com/p/confogl
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Says "Server is Full" upon connecting and server is not in use. #115

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.simply putting confogl into the proper server no matter what version
2.
3.

What is the expected output? What do you see instead?
The game would actually work when not using confogl.

What version of the product are you using? On what operating system?
2.2.2 RC on linux

Please provide any additional information below.
everytime confogl is put in the folder it gives server is full even for 
campaign mode. Server works fine with just sourcemod and metamod, but now wont 
work in campaign or versus even when confogl is not in use.

Original issue reported on code.google.com by Jamal.Mo...@gmail.com on 11 Nov 2010 at 3:07

GoogleCodeExporter commented 8 years ago
Have you any sort of more detailed logs on this?

Original comment by davide.m...@gmail.com on 11 Nov 2010 at 9:29

GoogleCodeExporter commented 8 years ago
Do you get the error message "#Valve_Reject_Server_Full" in the server log and 
the client console when this happens? If you do then it's most likely the same 
bug as reported here: http://code.google.com/p/left4downtown2/issues/detail?id=8

I reported it on the L4DT page since it seems to be a problem directly related 
to it. To solve this you need to look for the line "l4d_maxplayers" in your 
server.cfg. You will need to either remove that command or set it to the value 
-1. 

Original comment by maroll...@gmail.com on 11 Nov 2010 at 11:20

GoogleCodeExporter commented 8 years ago
Thanks so much! So far it let me in campaign (im testing this alone at the 
moment so i cant test vs), and later today I'll try VS. :)

Original comment by Jamal.Mo...@gmail.com on 11 Nov 2010 at 8:15

GoogleCodeExporter commented 8 years ago
http://build.limetech.org/dashboard/tab/build/detail/left4downtown2-1.3-linux
Try the latest autobuild of left4downtown2 and see if it fixes your issue with 
l4d_maxplayers.

Original comment by prodigysim@gmail.com on 14 Nov 2010 at 3:59

GoogleCodeExporter commented 8 years ago

Original comment by prodigysim@gmail.com on 14 Nov 2010 at 3:59

GoogleCodeExporter commented 8 years ago
I just installed that autobuild on my linux server running 2.2.2-RC and did 
some basic testing. Examples of the various combinations of settings i tried:

sv_visiblemaxplayers 8, l4d_maxplayers 8 in server.cfg
sv_visiblemaxplayers 8, l4d_maxplayers -1 in server.cfg
sv_visiblemaxplayers 4, l4d_maxplayers 4 in server.cfg
sv_visiblemaxplayers and l4d_maxplayers removed from server.cfg and only put in 
confogl_personalize.cfg

And it all worked fine. Basically I couldn't find any combination of maxplayers 
related settings that would give me any problems.

Original comment by maroll...@gmail.com on 14 Nov 2010 at 5:36

GoogleCodeExporter commented 8 years ago
Wonderful, glad to hear it.

Original comment by prodigysim@gmail.com on 14 Nov 2010 at 6:08