It looks like texture.rs isn't complete and isn't included in the build at the moment; do you have a rough ETA on when texture mapping will be ready to try out? Or if I've missed something, could you give a quick example of how it works?
My use case is pretty simple: I'm currently using the GPU to place and color glyphs rendered by eg: freetype in a terminal application. In some situations (eg: remote desktop, or remote X11 server), the GPU isn't available so I'd like to fall back to a software renderer. I'm interested in the idea of a simple layer (that will live in my application) that sits over the top of eg: euc and opengl so I can avoid having wildly diverging render paths.
Texture support has been in the works for a while. What is your particular use case? You might be better off directly sampling a type from the image crate in Euc's fragment shader.
It looks like
texture.rs
isn't complete and isn't included in the build at the moment; do you have a rough ETA on when texture mapping will be ready to try out? Or if I've missed something, could you give a quick example of how it works?My use case is pretty simple: I'm currently using the GPU to place and color glyphs rendered by eg: freetype in a terminal application. In some situations (eg: remote desktop, or remote X11 server), the GPU isn't available so I'd like to fall back to a software renderer. I'm interested in the idea of a simple layer (that will live in my application) that sits over the top of eg:
euc
andopengl
so I can avoid having wildly diverging render paths.