Open critkitten opened 1 year ago
Unfortunately, there's not much can be done about this aside from disabling the wave shader entirely (which can be done by editing config.glsl
) because there's no way for the shader to reason about the reachability of terrain by water.
Oops, accidental close.
with shader https://gfycat.com/blackandwhitecavernousguineapig
without shader https://gfycat.com/shrillgentleemperorshrimp
tested on branch openmw-48 @ 5b56fe8d0db108b18dcfb03ee558af5bbc495f06 linux.