The file structure of resources/shaders in OpenMW has changed at some point since 0.48.0 and doesn't match the shader folder included in the Dev Build version provided here anymore and as far as I can tell from testing different (extreme) configurations in the config.glsl the shaders aren't read by the game at all. Is this a new issue or am I missing something?
The file structure of resources/shaders in OpenMW has changed at some point since 0.48.0 and doesn't match the shader folder included in the Dev Build version provided here anymore and as far as I can tell from testing different (extreme) configurations in the config.glsl the shaders aren't read by the game at all. Is this a new issue or am I missing something?