zesterer / openmw-shaders

Photorealistic shaders for Morrowind
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Change Required following update of Development Build? #39

Closed TarnShaord closed 11 months ago

TarnShaord commented 1 year ago

Hi Zesterer

Great mod which I have used on an older openMW development build. I have just trued reinstalling on build 76cba95a44 (from 3 days ago) and then tried installing the openmw-shaders and it was not recognising. Some basic investigation has indicated that the file structure under resources/shaders directory has changed. where as before all the files were under the shaders directory there is now 3 directories 'compatibility', 'core' and 'lib' with all files now in those directories.

Can you please confirm that this is the issues and what is required to updated this mod.

Thanks

Para0x commented 1 year ago

Can confirm the folder structure has changed, as well as the file naming as well.

An example would be:

shadowcasting_fragment.glsl shadowcasting_vertex.glsl

Becomes:

shadowcasting.frag shadowcasting.vert

Since I don't really understand shaders, I'm not sure if you can just rename your files and distribute them where needed or if the entire shader mod needs a complete rework due to the update.

Relovite commented 1 year ago

Hi. Can't manage to make it work on last nightly build either. Any news on what to do ? Is there any updated file or procedure ?

zesterer commented 1 year ago

I believe the shaders need updating according to upstream changes. I don't currently have time to do this, but if anybody is interested it would be a case of going through the upstream changes that have occurred recently and applying these shaders on top of them.