Closed TarnShaord closed 11 months ago
Can confirm the folder structure has changed, as well as the file naming as well.
An example would be:
shadowcasting_fragment.glsl shadowcasting_vertex.glsl
Becomes:
shadowcasting.frag shadowcasting.vert
Since I don't really understand shaders, I'm not sure if you can just rename your files and distribute them where needed or if the entire shader mod needs a complete rework due to the update.
Hi. Can't manage to make it work on last nightly build either. Any news on what to do ? Is there any updated file or procedure ?
I believe the shaders need updating according to upstream changes. I don't currently have time to do this, but if anybody is interested it would be a case of going through the upstream changes that have occurred recently and applying these shaders on top of them.
Hi Zesterer
Great mod which I have used on an older openMW development build. I have just trued reinstalling on build 76cba95a44 (from 3 days ago) and then tried installing the openmw-shaders and it was not recognising. Some basic investigation has indicated that the file structure under resources/shaders directory has changed. where as before all the files were under the shaders directory there is now 3 directories 'compatibility', 'core' and 'lib' with all files now in those directories.
Can you please confirm that this is the issues and what is required to updated this mod.
Thanks