This commit changed how the sunPos is calculated, this ends up breaking the shader because it uses the sunPos for blending. This can sort of be fixed by normalizing the sunPos, but this ends up breaking day/night transitions and the overall colour looks different.
https://gitlab.com/OpenMW/openmw/-/commit/6ced0ab397347bb9d4fe8bf340ad17855dd6e214
This commit changed how the sunPos is calculated, this ends up breaking the shader because it uses the sunPos for blending. This can sort of be fixed by normalizing the sunPos, but this ends up breaking day/night transitions and the overall colour looks different.
Here is the shader in master with sunpos normalized https://github.com/zesterer/openmw-volumetric-clouds/assets/10932207/f1ff2443-f41f-43bf-a2bf-8d59523cf2c8
and what it looked like before it got broken by the commit https://github.com/zesterer/openmw-volumetric-clouds/assets/10932207/14f4efe3-e51a-4649-9319-c022c7adc3d6