I am using olad to transmit openpixelcontrol packets. One Universe in OLA is mapped to 128 pixels (384 channels), but OLA apparently always transmits 512 channels. gl_server behaves rather erratically since these channels were unconditionally used for the next neighbor channel.
This patch makes sure that each channel only affects the LEDs belonging to it.
…nnel
I am using olad to transmit openpixelcontrol packets. One Universe in OLA is mapped to 128 pixels (384 channels), but OLA apparently always transmits 512 channels. gl_server behaves rather erratically since these channels were unconditionally used for the next neighbor channel.
This patch makes sure that each channel only affects the LEDs belonging to it.