Open zeta0134 opened 5 years ago
... d'oh. Looks like affected games are writing to a background palette. The DMG background palettes, specifically, which aren't used in Gameboy Color mode. Some games write 0x00 to these registers during their initialization sequence, which renders as all white.
With certain games, the debug tile window renders all white. Other debug areas (backgrounds, sprites, etc) and the game screen aren't affected:
As far as I can tell in my testing, affected games show no debug tiles throughout the entirety of their gameplay, regardless of which backgrounds are enabled or what the background palettes get set to.